From 3bd962a6d7f61239c020e2dbbeb7341e5b842dd1 Mon Sep 17 00:00:00 2001
From: WXL <wl_5969728@163.com>
Date: 星期二, 21 四月 2026 11:46:41 +0800
Subject: [PATCH] 推送

---
 node_modules/@types/node/child_process.d.ts |   78 ++++-----------------------------------
 1 files changed, 8 insertions(+), 70 deletions(-)

diff --git a/node_modules/@types/node/child_process.d.ts b/node_modules/@types/node/child_process.d.ts
index e546fe6..e3964ab 100644
--- a/node_modules/@types/node/child_process.d.ts
+++ b/node_modules/@types/node/child_process.d.ts
@@ -1,70 +1,3 @@
-/**
- * The `node:child_process` module provides the ability to spawn subprocesses in
- * a manner that is similar, but not identical, to [`popen(3)`](http://man7.org/linux/man-pages/man3/popen.3.html). This capability
- * is primarily provided by the {@link spawn} function:
- *
- * ```js
- * import { spawn } from 'node:child_process';
- * const ls = spawn('ls', ['-lh', '/usr']);
- *
- * ls.stdout.on('data', (data) => {
- *   console.log(`stdout: ${data}`);
- * });
- *
- * ls.stderr.on('data', (data) => {
- *   console.error(`stderr: ${data}`);
- * });
- *
- * ls.on('close', (code) => {
- *   console.log(`child process exited with code ${code}`);
- * });
- * ```
- *
- * By default, pipes for `stdin`, `stdout`, and `stderr` are established between
- * the parent Node.js process and the spawned subprocess. These pipes have
- * limited (and platform-specific) capacity. If the subprocess writes to
- * stdout in excess of that limit without the output being captured, the
- * subprocess blocks, waiting for the pipe buffer to accept more data. This is
- * identical to the behavior of pipes in the shell. Use the `{ stdio: 'ignore' }` option if the output will not be consumed.
- *
- * The command lookup is performed using the `options.env.PATH` environment
- * variable if `env` is in the `options` object. Otherwise, `process.env.PATH` is
- * used. If `options.env` is set without `PATH`, lookup on Unix is performed
- * on a default search path search of `/usr/bin:/bin` (see your operating system's
- * manual for execvpe/execvp), on Windows the current processes environment
- * variable `PATH` is used.
- *
- * On Windows, environment variables are case-insensitive. Node.js
- * lexicographically sorts the `env` keys and uses the first one that
- * case-insensitively matches. Only first (in lexicographic order) entry will be
- * passed to the subprocess. This might lead to issues on Windows when passing
- * objects to the `env` option that have multiple variants of the same key, such as `PATH` and `Path`.
- *
- * The {@link spawn} method spawns the child process asynchronously,
- * without blocking the Node.js event loop. The {@link spawnSync} function provides equivalent functionality in a synchronous manner that blocks
- * the event loop until the spawned process either exits or is terminated.
- *
- * For convenience, the `node:child_process` module provides a handful of
- * synchronous and asynchronous alternatives to {@link spawn} and {@link spawnSync}. Each of these alternatives are implemented on
- * top of {@link spawn} or {@link spawnSync}.
- *
- * * {@link exec}: spawns a shell and runs a command within that
- * shell, passing the `stdout` and `stderr` to a callback function when
- * complete.
- * * {@link execFile}: similar to {@link exec} except
- * that it spawns the command directly without first spawning a shell by
- * default.
- * * {@link fork}: spawns a new Node.js process and invokes a
- * specified module with an IPC communication channel established that allows
- * sending messages between parent and child.
- * * {@link execSync}: a synchronous version of {@link exec} that will block the Node.js event loop.
- * * {@link execFileSync}: a synchronous version of {@link execFile} that will block the Node.js event loop.
- *
- * For certain use cases, such as automating shell scripts, the `synchronous counterparts` may be more convenient. In many cases, however,
- * the synchronous methods can have significant impact on performance due to
- * stalling the event loop while spawned processes complete.
- * @see [source](https://github.com/nodejs/node/blob/v25.x/lib/child_process.js)
- */
 declare module "node:child_process" {
     import { NonSharedBuffer } from "node:buffer";
     import * as dgram from "node:dgram";
@@ -228,6 +161,11 @@
         /**
          * The `subprocess.exitCode` property indicates the exit code of the child process.
          * If the child process is still running, the field will be `null`.
+         *
+         * When the child process is terminated by a signal, `subprocess.exitCode` will be
+         * `null` and `subprocess.signalCode` will be set. To get the corresponding
+         * POSIX exit code, use
+         * `util.convertProcessSignalToExitCode(subprocess.signalCode)`.
          */
         readonly exitCode: number | null;
         /**
@@ -671,6 +609,7 @@
      *
      * ```js
      * import { spawn } from 'node:child_process';
+     * import { once } from 'node:events';
      * const ls = spawn('ls', ['-lh', '/usr']);
      *
      * ls.stdout.on('data', (data) => {
@@ -681,9 +620,8 @@
      *   console.error(`stderr: ${data}`);
      * });
      *
-     * ls.on('close', (code) => {
-     *   console.log(`child process exited with code ${code}`);
-     * });
+     * const [code] = await once(ls, 'close');
+     * console.log(`child process exited with code ${code}`);
      * ```
      *
      * Example: A very elaborate way to run `ps ax | grep ssh`

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